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Using Feminist Strategies when Writing for Games

Welcome to Boost for a panel discussion about telling personal stories through digital games, with a special focus on using feminist strategies when writing. What challenges arise through the choice of medium? How can you use it to tell stories about female experiences?

The discussion is initiated by the Malmö based company Ozma Games in co-operation with Boost. Ozma has been working with games since 2006, challenging the norms around what games are and could be.

The panel is free and open for everyone 🙂 But please let us know your coming in the FB-event

Date: 29 Mars
Time: 18:00
Place: BoostHbg, Dunkers kulturhus F4, Kungsgatan 11, 252 21 Helsingborg

The guests are:

Mimi Fürst is a 2D-animator and illustrator from Stockholm. She has a bachelor in animated film from Stockholm Academy of Dramatic Arts. Currently she is working with ”Smelly Memories”, a game about 115 year old Lena who lives in Hässelby, a Stockholm suburb. The game intertwines Hässelbys history with Lena’s life from the early 1900s to today. As animation technique stop motion with puppets is primarily used.

Ann Kristine Eriksen is a Copenhagen based larp writer and game designer. She has a degree in art history and feminist theory from University of Copenhagen and is just about to write her master’s thesis. She also works at Ordrupgaard art museum, north of Copenhagen. Ann has been involved in the Danish and Nordic larp community since 2003 and she has been an active game designer for the last four years. Her debut game We Were Wasps is published in the scenario anthology War Birds – a collection of scenarios by women writing about women during the WWII. The game is about female pilots. Ann considers herself sort of a feminist literary archaeologist – excavating the forgotten and omitted stories of women, one at a time.

Bobbi Augustine Sand is an Author and Game Designer from Malmö, Sweden. She’s been working with games in Ozma since 2006. She also writes fiction novels on subjects such as identity, relationships, subcultures and sexuality. She’s currently working on the story based game Knife Sisters, themed around love, peer pressure, occultism, and BDSM.

The discussion is in English.

The event is part of the project “The Silent Town”, run with support from Region Skåne. As part of the project Ozma Games is working on the script for an adventure game, focusing on themes of exclusion, social inheritance and norm challenging love.

Before the discussion you can join a workshop in creating interactive stories using Twine. More info here!

/The Boost Crew

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