For decades the game and film industry in Sweden have been crafting imaginative and vivid worlds for audiences all over the world. Now it’s time for them to meet – AGAIN!
Join us for our 3rd edition of Crafting Worlds. We are in preparations for another exciting two day event on June 4-5 where world builders from film, games and other media meet to be inspired and learn from each other.
This time we will be covering topics like of course how to create worlds and franchises that span across different media, but also the potential of prototypes for creative entrepreneurs, peculiarities when it comes to audience engagement and much more!
OBS: Do you think your story is bigger than your movie/game etc. idea? Test the adaptation potential of your own story and sign up for our unique adaptation workshop hosted by DJ2 Entertainment on June 4.
Crafting Worlds is a collaboration between BoostHbg, Game Habitat and Southern Sweden Producers Association to build cross-industry networks and to strengthen the content production industries in Southern Sweden through the focus of World Building. Made possible with the support of Kultur Skåne.
Dates: June 4/5
Place: DevHub, Torggatan 211 40 Malmö
9:30 – 10:00 Gates open with refreshments
10:00 – 10:30 Introduction and Crafting Worlds backstory
10:30 – 11:00 World Building – Expansion of crafted worlds (project case study)
11:00 – 11.15 Fika break
11:15 – 11:45 Little Nightmares – a project journey
David Mervik, Senior Narrative Designer (Tarsier Studios)
11:45 – 13:00 #1 Key note by DJ2 Entertainment
The adaptation process of crafted worlds
Lunch break (for workshop participants)
14:00 – 17:00 Adaptation Workshop hosted by Dj2 Entertainment (OBS: pre-sign up required) Test the adaptation potential of your own story
9:30 – 10:00 Gates open with refreshments
10:00 – 10:30 Welcome and recap of Day 1 incl. workshop reflections
10:30 – 10:50 BOOST Hbg: Prototype support scheme – why, and why now?
10:50 – 11:15 World Building – Potential of prototypes (project case study)
London Necropolis Railway’ by Hillevi Gustafson
11:15 – 11:30 Fika break
11:30 – 12:30 #2 Key note by DJ2 Entertainment
The peculiarities when working with audience engagement
12:30 – 13:00 Reflection and prospect – closing discussion with project partners
BOOSTHbg, Game Habitat and Southern Swedish Producers Association
13:00 – 13:30 Closing Mingle
Key note and workshop host – DJ2 Entertainment
DJ2 Entertainment is a production company specializing in adapting videogame IP for television & motion pictures. Since its founding in 2011, dj2 has leveraged its global reach to assemble a multi-genre Slate for diverse audiences. dj2 strives always to create overtly commercial product by demanding powerful stories about compelling characters inhabiting rich / textured worlds.
Among its many projects, dj2 is executive producing TV series based on: Peabody- & BAFTA-Award winning videogame, LIFE IS STRANGE from publisher, Square-Enix; VAMPYR, the drama-horror videogame by Focus & DontNod, with McG directing at Fox21; an original epic reinvention of L. Frank Baum’s classic OZ books with writer/creator, Ed Ricourt (Now You See Me) and Legendary Entertainment TV; and RUINER, the high-energy action videogame, with Derek Kolstad (the John Wick franchise) writing and Legendary Entertainment TV.
dj2 is also producing feature film adaptations of: Sega’s SONIC THE HEDGEHOG (starring Jim Carrey & James Marsden), with Original Film & Paramount Pictures; Ultra Ultra’s videogame, ECHO, with Derek Kolstad (the John Wick franchise) writing, for F. Gary Gray’s Fenix Studios; and Square-Enix’s crime-drama actioner, SLEEPING DOGS, with Donnie Yen.
dj2’s success results from its extensive knowledge of videogames and unparalleled access to the global videogames market, along with the Team’s deep experience in traditional media, access to key talent and passion for the source material the Team selects.
Dmitri M. Johnson (Founder/CEO/Producer)
With invaluable experience acquired at New Regency, The Gotham Group, Union Entertainment, and as CEO of dj2, Dmitri has packaged, developed, set up, and is producer on dozens of TV and motion picture projects. Comfortable conducting business at his desk, but happiest on-set during production, Dmitri is a Musical Theater devotee and a die-hard (in his heart, forever San Diego) Chargers’ fan.
Stephan Bugaj (CCO/Producer)
Stephan’s film & games background spans both his work as a tech artist and a screenwriter at Pixar and at Telltale Games where he directed writing, dialog and animation for such titles as Game of Thrones, The Walking Dead (S2), The Wolf Among Us, and Tales From The Borderlands. As DJ2 CCO, Stephan is producer on dozens of film and TV projects. He also designs personalities for digital influencers and androids; his Sophia Awakens short films premiered at Cannes